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#Flare 3d engine android#
#Flare 3d engine how to#
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![flare 3d engine flare 3d engine](http://www.flare3d.com/images/slide/farmville.jpg)
![flare 3d engine flare 3d engine](http://www.rage-game-engine.za.net/images/tutorial-5-adding-lens-flare.jpg)
Here we explain why the new engine is based in a new aproach and why it will be useful for games creation. We were working in a new Physics and Collisions engine for Flare3D.
#Flare 3d engine download#
this is the same as newlength = length / 2.0f, but around 15 times faster to process.)īelow you can see a shot of the effect at work.Notice the lack of proper alpha-blending, this was due to the fact that I slapped the lens flare test project together with C++ Builder using straight SRCAND-style "blits".gets the point across and only took about a half-hour to code.įor an actual high-quality example of this algorithm at work, be sure to download the Venom demo on March 2, 1998. DIV2 = 1.0f/2.0f newlength = length*DIV2. FYI.don't use divides, instead calculate the reciprocals and multiply by those.MUCH FASTER. I've found the following values to work quite well.įlare Length Scale Image ScalePrimary Flarelength1.0First Halolength/2.5Small Burstlength/3.25Next Halolength/81.0Next Burst-(length/2).5Next Halo-(length/4).25Next Burst-(length/5.5).25Try playing around with different images, length scales and image scales. Now, for each of the other elements of the lens flare, simply use variations of the length variable in the scaling of the direction vector: NOTE: MAKE SURE TO OFFSET BY THE CENTER POINT